

And…can get her souls back after death by returning to the scene of the crime.
#Darksiders 3 wrath second fight upgrade#
And shatters souls for currency (used to upgrade stats or weapons). So…Fury drinks replenishable flasks now to restore her health. Loot is gone, because, according to the developers, “Fury’s abilities are stored inside her hilt.” Okay, that’s a cute hand-wavy lore reason for the removal of complicated concepts, but the tradeoff is one giant world and lots of holdover mechanics from existing games. So there’s a few major changes that all seek to sort of bring the game back down to Earth after the (some would say needless) push for complexity in the second entry. No, I’ll clarify that statement lest I feel the flame of hell itself: it absolutely holds up if you’re willing to put up with some of the same vices that have plagued 3D action games since their inception. After six years in limbo it’s returning to answer the call of fans: but the real question is whether or not it will hold up under scrutiny in 2018.ĭarksiders III (PC, PS4, Xbox One) Sure there’s padding issues and other nitpicks, but the strong locales and the more than serviceable action help cement this series as an actual action contender. Maybe it was Mark Hamill’s devilish turn as The Watcher that really drew me into this world, but it was artist Joe Madureira’s hellish beauty that kept me coming back.

The whole “edgy Zelda” mask it wears so fondly was a major turnoff for some, but I bought right into it. Darksiders has always felt like it belonged on the fringe.
